Alko (The national alcoholic beverage retailing monopoly in Finland) will publish mobile versions of Lydia in Finland

Alko (The national alcoholic beverage retailing monopoly in Finland) will publish mobile versions of Lydia in Finland

Alko (The national alcoholic beverage retailing monopoly in Finland) will publish a mobile version of Lydia in Finland (In Finnish) next spring, actively trying to help reduce alcohol-related abuse and harm. The adventure game, Lydia, by Finnish adventure game studio Platonic Partnership deals with alcohol abuse from the perspective of a small child. The mobile […]

Gosh darn it! We’re Game Developers of the year!

Gosh darn it! We’re Game Developers of the year!

Last Friday was pretty epic. We were selected as the Finnish Game Developer of the Year. We thank Neogames (The Finnish Game Industry Hub) and the jury from the bottom of our hearts for this recognition. Lydia is our first game. We wanted to make something that challenges the traditional conceptions of video games, and […]

Lydia is now available on Steam

Lydia is now available on Steam

Lydia was released June 2 on Steam. We are currently building updates to the game and adding translations into it. Thank you all for staying with us during the development process. Our next step is to hone Lydia to the max, and after that we will continue with our next project, King of Peasants. So […]

We hit Alpha! Again!

We hit Alpha! Again!

We are a satellite organization. Our team is shattered all over Finland. On a regular basis we gather to develop together. Now on the top of our list was to complete our first game, Lydia. Our goal for this get together was to get Lydia on alpha stage. For the second time. We already had alpha […]

Strength from Unity

Strength from Unity

Those of who follow us on social media, may have noticed, that we were confined in an office space for three days, as we were developing Lydia for the upcoming release this Spring/Summer. We got a moody teaser for you to drool on: We’re actually developing the game for the second time, as we switched […]

Alpha, baby

Alpha, baby

We’ve worked like crazy to get the game to alpha stage during 2016, and we’re proud to say, that we ACTUALLY managed to do that. Lydia can now be played from start to finish. only few lines of dialog are missing from the finale. The game itself is still far from finished, hut this is […]

We got Greenlit!!

We got Greenlit!!

The headline says it all, Lydia got through Steam Greenlight last night! Big thank you to all of you, who voted for our game. The process took little over two weeks, so we’re super happy how smoothly things went on their merry way. So again, massive THANK YOU to each and everyone, now we just […]

Yay! More video

Yay! More video

We’ve been working our asses off with Lydia (or Juhana & Henri have, I’ve just scripted and marketed our Greenlight campaign like crazy) for the past few weeks. We can finally show you some of the gameplay elements of the game, although we would rather focus on the storytelling and general interactivity, as the gameplay […]

Of animations and Greenlight

Of animations and Greenlight

Cheers everyone! It’s been a busy week! As I previously wrote, our game went this week on Greenlight, so we’re biting our nails and waiting if the spirits of the digital world will grant us access to Steam. Your vote would be greatly appreciated, so check out the project here. We’re going to add a […]

We’re on Greenlight!!

We’re on Greenlight!!

Cheers! We hit an important milestone today, as Lydia is now on Greenlight. Go give it a vote by clicking here. We still have some ground to cover, but the biggest chunk of it all is done or nearly done. We’re pretty excited about the game, it’s audiovisuals are very distinctive and the depressing storyline […]